The campaign is set during the Storm of Chaos. For those who are unaware of what that is, it was the incursion led by Archaon, the Everchosen. He is known as the Lord of the End Times. He was ultimately defeated by the combined might of the most powerful heroes that the Old World had.
This campaign is slightly different however. This is set in a parallel universe where the other armies of the Old World did not work out their differences and underestimated Archaon's power and speed. As a result, Archaon and his army march to the heart of the Empire, Middenheim. With the combined might of the Empire led by Karl Franz, It now be a close battle for the sake of stopping chaos from spreading over all 4 horizons.
In an attempt to make a final stand, the empire has pulled their troops out of their poorly defended out lands and have garrisoned them into the fortifications within Middenheim. In the vacuum that has been left by the military, secret organizations, clans, criminals and vigilantes are left in a power struggle to determine who will take control.
You will control a group/organization that can either seek to protect people from looters and rioting, or profiteer while hell bent on destruction.
The campaign lasts 5 turns. By the 5th turn, Archaon will have reached Middenheim and the battle for the fate of the Old World begins.
Victory Condition:Be the warband with the highest rating at the end of turn 5.
Combined Victory Conditions: You, or your team must destroy Archaon's Warband or the Middenheim Garrison.
Creating your army and list.List MakingCreate a 350 point given the limitation set in the rules laid out in the warbands PDF listed earlier. There are additional rules laid out in the guidelines in this tournament pack found in this forum. They give updated rules for some of the newer armies.
http://www.inisfail.com/guardians/files/warbands.pdfIn the event we have a newer army in the campaign not covered by the pdf, we can use the ETC tournament pack and interpolate from there on what would be fair restrictions.
MercenariesThere are countless people willing to fight for coin in the empire and they are all at your organizations/clan's disposal. They operate exactly like dogs of war and take up a rare slot. These can be taken in addition to any DOW options. There are 3 options for mercenaries
Cannon 115pts.
Crew
M WS BS S T W I A Ld
4 3 3 3 3 3 3 1 7[/font]
Light Cavalry 18pts
Rider
M WS BS S T W I A Ld
4 3 3 3 3 3 3 1 7[/font]
Horse
M WS BS S T W I A Ld
9 3 3 3 3 3 3 1 7[/font]
bow, light cavalry.
Militia 8pts.
Militiaman.
M WS BS S T W I A Ld
4 3 3 3 3 3 3 1 7[/font]
light armor, shield, hand weapon
Alignment and BackgroundWhile greed and self preservation are always the motivation behind everything, that end can be achieved by means that are within or without the law. There are those, who have no regard other than making coin, and human life and law are meaningless in comparison. This mindset would be referred to as "Renegade"
While attaining power and spreading influence is crucial, there are those that would seek to do this for the preservation of order and morality. This mindset would be referred to as "Paragon"
Throughout this campaign, there will be objectives in gameplay which are dependant on your alignment. Depending on whether your opponent is a paragon and you are a Rengade, you may be charged with burning down a farmhouse, while your enemy protects it.
The last part of list creation is creating a background for your clan/organization. It does not need to be extensive, it just needs to help add some color to the campaign.
I also need a 200x200 pixel symbol to show your commanders position on the map.
I have added myself as an NPC in this campaign since we are one person short. Seeing as how I will also be running this campaign I have prohibited myself from winning. In the event I have the highest score at the end of the campaign, the second in line wins.
Here is my sample Warband
The Green Hand. 350 points
Alignment: Renegade

The Green Hand is a terrorist group local to the Southeast edges of the Middenland. They are a extremist group that no longer have any ties to the Wood Elves of Athel Loren. Their main goal is to prevent the destruction of any forests by destroying all civilization. The increased production, and the subsequent foresting, in preparation for war has increased their proliferation and have recently been rallied around a Brettonian brigand by the name of Drake. Drake has no concern for the Green Hands cause however, and only seeks to exploit their zealotry to amass wealth.
4 Glade Guard 54
w/ musician
2 Glade Riders 48
3 wardancers 54
4 dryads 48
Drake 146
Commander(Counts as Scout Wood Elf Noble)
Pageant of Shrikes
Hunter's Talon
Light Armor
Shield
As soon as the lists get made, we can place your banner on the map and the game can begin. Their will be more details on the campaign after that.